TEAM MAGNETRiXX | 25 May 2013 | 844 MB
Sessions is our new range of tutorials aimed at helping producers fully comprehend some of the most important and popular processors, effects and instruments in their arsenal, and more importantly, how to use them knowledgeably during any production work.
In this first Sessions, we take the lid off reverb and examine it in the detail you’ve come to expect from DMP. We discuss exactly what reverb is, how it works, the principle of RT60, Sabins, early reflections, late reflections, reverberation fields, ambience, plates and chambers, alongside the uses of modulation, diffusion, spin, wander, EQ, reflection and pre-delay.
The Art of Reverb
We understand that many producers know what reverb is and what it does but in our experience, very few actually understand it to its real extent. We show you how the professionals use reverb to create the all important ‘mix ambience’ – an essential technique to ‘gel’ your instrumentation together to give any record its unified presence – alongside some creative uses and techniques and even how to generate the special effects used in genres such as Techno, Minimal and Tech House.
A thorough understanding of reverb will not only improve the sound of your mixes but also help in all stages of the production process including sound design.
Tutorial Contents:
Introduction
An introduction to the DVD
Session 01: Science of Reverb: 25 minutes.
In this first session, we give you an introduction to the science behind reverberation, discussing the movement of waveforms and the principle behind sonic reflections.
Session 02: Artificial Areas: 35 minutes.
Here, we examine how to relate the science discussed in the previous session to a typical studio quality reverb unit. We consider the reverberation characteristics of an area – and then create an emulation of it in our reverb unit.
Session 03: Different Approaches: 40 Minutes.
Here, we look at the different types of reverb emulation that have been developed over the years and how they sound, including Plate, Spring, Chamber, Room and Hall
Session 04: Reverb and Mixing 1: 25minutes
How we can use reverb in a mix to create an ambience and help the instruments all gel together
Session 05: Reverb and Mixing 2: 40 Minutes
A further look at how we can use reverb in a mix to create an ambience and help the instruments all gel together.
Session 06: Creative Reverb: 35 Minutes
An examination of some of the creative techniques and uses behind reverb.
Session 07: Programming Convolvers: 20 Minutes
In this final session, we examine convolver reverb units and how to create your own Impulse Responses using them, plus how to use them creatively to create effects now appearing in Techno, Tech House and Minimal.
3hrs 32minutes runtime
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